Graduate Studies

General Information

More than ever before, information technology specialists need a deeper understanding of their field.

CSIT Graduate Manual

ITEC 5001 Seminar

  • The schedule for ITEC-5001 seminars can be found here.
  • Attending ITEC seminars has to be recorded. Students have to make sure they sign the attendance sheet.
  • For external events that are approved and listed on ITEC-5001 schedule, a proof of attendance (such as paid registration receipt) is needed. A form to be signed by event organizer is also available here: here.
  • If you would like to present in an ITEC seminar, please email the associate director for grad studies.

ITEC-5900 Directed Studies

Directed Studies (DS) course allows students to work on a topic that is not offered as a regular course. To register in DS, please coordinate with a faculty member to submit a course outline and supervise the course.

Registration checklist/form

ITEC-5905, MNET Project

MNET Projects can be done with any CSIT faculty. To register in project, please coordinate with a faculty member to submit a course outline and supervise the course.

Registration checklist/form

ITEC-5920, Sel Topics Digital Media - Course descriptions for 2018-2019

  • ITEC 5920 A Design and Engineering of Data-intensive Applications

    Instructor: Dr. Omair Shafiq

    This course will focus on design and engineering for developing data-intensive applications that deal with or produce different types of data at a large-scale. Such different types of data may include spatial data, time series, text, web, social media, images, audio, video, sensors, and any other related forms of data in digital media. Data modeling and management techniques will be discussed to elevate data analysis techniques and improve the efficiency and effectiveness of data-intensive applications.

  • ITEC 5920 B Virtual Reality and 3D User Interface Technologies

    Instructor: Dr. Rob Teather

    Covers research and design of virtual reality and 3-dimensional user interface systems, their history, and applications. Topics include VR hardware (display and input devices), and VR software (e.g., how to design effective UIs for 3D systems). This includes discussion of interaction techniques for virtual environment navigation, and virtual object selection and manipulation, as well as human factors relating to the design of such systems. We will also discuss methods for experimental evaluation/validation of VR system effectiveness. Students will develop and evaluate interactive 3D systems using a modern game engine (e.g., Unity) and 3D hardware devices (e.g., Oculus Rift, Razer Hydra).

Fast-track to PhD

The Fast-track option is to support students who are in a Master's program, have shown strong research potential, and intend to do a PhD. The Fast-track option allows students to enter the PhD program without finishing the Master's requirements including the thesis.

For more information and process, please consult: