PublicationsLatest Publications
The following is a list of my lastest publications, sorted by output type
Journal Publications
- "A Biological Inspired Saliency Priority Extraction Using Bayesian Framework", J. Hosseinkhani, C. Joslin, International Journal of Multimedia Data Engineering and Management, Jul'19, Vol. 10, No. 2, pp. 1-20
- "Saliency Priority of Individual Bottom-up Attributes in Designing Visual Attention Models", J. Hosseinkhani, C. Joslin, International Journal of Software Science and Computational Intelligence, Jul'18, Vol. 10, No. 4, pp. 1-18
- "Reliable 3D Video Streaming Considering Region of Interest", E. Rahimi, C. Joslin, EURASIP Journal on Image and Video Processing, Jun'18, Vol. 43
- "A Smoothed Particle Hydrodynamics Approach to Simulation of Articular Cartilage", P. Boyer, S. LeBlanc, C. Joslin, American Journal of Biomedical Engineering, Aug'14, Vol. 4, No. 2, pp. 41-52
- "Modelling and Animation of Impact and Damage with Smoothed Particle Hydrodynamics", S. LeBlanc, P. Boyer, C. Joslin, The Visual Computer, Special Issue: Computer Graphics International, Jan'14, Vol. 30, No. 6-8, pp. 909-917
Conference Publications
- "An Occlusion Aware Five-view Stereo System and its Application in Video Post-production", C. A. Zhu, T. Laurendeau, C. Joslin, VISAPP (VISIGRAPP), Jan'22, Vol. 5, pp. 844-854
- "Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions", F. Su, C. Joslin, Audio Mostly, Sep'21, pp. 1-8
- "Object based Hybrid Video Compression", Rhoda Gbadeyan, Chris Joslin, VISAPP (VISIGRAPP), Jan'21, Vol. 5, pp. 785-792
- "3D Video Spatiotemporal Multiple Description Coding Considering Region of Interest", E. Rahimi, C. Joslin, VISAPP (VISIGRAPP), Jan'20, Vol. 4, pp. 474-481
- "Procedural Sound Generation for Soft Bodies in Video Games", F. Su, C. Joslin, ACM SIGGRAPH conference on Motion, Interaction and Games, Oct'19, pp. 1-12