Associate Professor - School of Information Technology - Carleton University
Current Students
I currently supervise the following graduate students:
PhD Students:
- Samiha Sultana, PhD (digital media), Sept 2024 - present, Reading in VR
- Kristen Grinyer, PhD (digital media), Jan. 2022 - present, improved interaction on low-fi XR devices
- Assem Kroma, PhD (digital media), Sept. 2019-present, holistic XR frameworks and prototyping (co-supervised with A. Girouard)
- Eric DeMarbre, MIT, Jan 2025 - present, TBD
Master's Students:
- Natalia Ocampo, MASc (digital media), Sept 2023 - present, TBD
- Rebecca Yee, MASc (digital media), Jan 2025 - present, TBD (co-supervised with A. Scavarelli)
Past Students
- Anthony Scavarelli, PhD (digital media), 2016-present, an interaction framework for hybrid multi-user virtual/augmented reality, (co-supervised with A. Arya)
- Manya Kakkar, MHCI, Jan. 2022 - present, TBD, (co-supervised with A. Girouard)
- Andrew Thompson, MHCI, Sept. 2022 - present, TBD, (co-supervised with L. Istead)
- Eric Lacey, MASc (HCI), Sept. 2021 - present, TBD
- Anand Suraj, MHCI, Sept. 2022 - present, TBD
- Heather Qian, PhD (digital media), Sept. 2019 - present, eye-tracking in XR interaction
- Aryan Golshan, MASc (HCI), June 2021 - Jan. 2023, VR as a persuasive tool to improve vaccine confidence (co-supervised with V. McArthur)
- Naz Al Kassm, MCS (HCI), Sept. 2019 - Sept. 2022, The Virtual Reality Questionnaire Watch: Exploring Novel Methods Integrated with Google Forms
- Kristen Grinyer, MIT (digital media), Jan. 2021 - Dec. 2021, fast-tracked to PhD program
- Sepanta Montazeri, PhD (digital media), Sept. 2019 - Sept. 2021,
- Stanislav Kyian, MIT (digital media), Sept. 2019 - Aug. 2021, Selection Performance Using a Smartphone in VR with Redirected Input
- Elaheh Samimi, MIT (digital media), Sept. 2019 - Aug. 2021, Improving VR Selection Using Progressive Refinement with Multi-Touch Marking Menus
- Siju Philip, MIT (digital media), Jan. 2019-Sept. 2021
- Amir Didehkhorshid, MIT (digital media), Jan. 2019-present, Visual illusions and cursor warping in tablet-based VR selection
- Eduardo Soto, MIT (digital media), Sept. 2017-present, Text Entry in Virtual Reality: Implementation of FLIK method and Text Entry Test-Bed
- Erin Martel, MASc (HCI), Aug. 2019 - Jan. 2020, Controlling VR games: Control schemes and the player experience, (co-supervised with K. Muldner)
- Jordan Pollock, MASc (HCI), Sept. 2017 - June 2019, CountMarks: Multi-finger marking menus for mobile interactions with head-mounted displays
- Justin Chin, MDes, Sept. 2017 - June 2019, Identifying interactions for virtual reality: A study of collaboration and engagement in different media(co-supervised with L. Frankel)
- John McClelland, MIT (digital media), June 2017 - Sept. 2018, Haptic Feedback in Virtual Reality with Deformation and Shape-Change, (co-supervised with A. Girouard)
- Siqi Luo, MCS (HCI), Sept. 2016 - Sept. 2018, Camera-Based Selection with Low-Cost Mobile VR Head-Mounted Displays
- Adrian Ramcharitar, MCS (HCI), Sept. 2016 - Aug. 2018, 2D Selection in Virtual Reality with Head Mounted Displays
- Yasin Farmani, MCS (HCI), Sept. 2016 - April 2018, Discrete Viewpoint Control to Reduce Cybersickness in Virtual Environments
- Heather Qian, MCS (HCI), Sept. 2016 - March 2018, Empirical Studies on Selection and Travel Performance of Eye-Tracking in Virtual Reality
Prospective Students
I am *NOT* currently accepting new graduate students at Carleton University as I will be moving to Monash University in January.
I will be recruiting master's and PhD students in Information Technology at Monash in the general areas of interactive virtual reality systems, and computer game user interfaces. See my research page for further details of my projects in these areas. Students will have the opportunity to work in the multi-disciplinary Embodied Visualisation group in a well-equipped lab. Funding is available for highly-qualified full-time students on a competitive basis. This is typically enough to cover tuition and living costs.
For these positions, I am looking for students that meet the following criteria:
- Entrance requirements for your respective program, see entry criteria here
- Excellent academic achievements. An average of B+ or better is typically required for admission. Higher grades (average of A or better) increase your eligibility for scholarships, and provides you a better funding package
- The ability to work in a team
- A background in related areas of Computer Science and/or Information Technology (e.g., Human-Computer Interaction, 3D/Spatial User Interfaces, Virtual Reality, Game Design)
- Excellent programming/development skills
- Very good English language skills
Further to these general criteria, to be competitive for funded offers, PhD applications should also have:
- At least one scientific publication in a Q1 (top 25%) conference (e.g., ACM CHI, UIST, VRST, IEEE VR, ...) or journal (e.g., TOCHI, TVCG, IJHCS, ...)
- A MSc thesis in one of the areas described above
Feel free to reach out to me if you are interested in such a position, and meet the criteria outlined above. Please include a CV, transcripts (unofficial are fine), and TOEFL or IELTS scores as appropriate. Note that the application process at Monash is incredibly competitive; meeting the minimum requirements outlined above does not guarantee an offer of admission, or of receiving a funded position.
Finally, please note that I receive many supervision requests from prospective applicants. I typically only reply to those who demonstrate that they are actually interested in my research areas (as opposed to sending blanket emails to the entire department).