Associate Professor and Director - School of Information Technology, Carleton University
About Me
My name is Robert Teather. I am an associate professor in and interim Director (2022-23) of the School of Information Technology at Carleton University. I previously worked as a postdoctoral fellow on the G-Scale project with Dr. Jacques Carette. I am currently recruiting graduate students in human-computer interaction and interactive digital media at Carleton. If you are interested in working with me on any of the research areas listed below, please see my page for prospective students.
News
- July 2022: I am currently recruiting a postdoctoral fellow. Full details are available here.
- Jan. 2022: A paper on visual target search in VR and a poster on selection in VR have been accepted to the IEEE VR conference. Congrats, Kristen and Elaheh!
- Sept 2021: Two papers and one poster co-authored with my graduate students were accepted to the ACM Symposium on Spatial User Interaction. Congrats Stanislav, Johann, Assem, and Naz!
- Sept 2021: I was featured as Researcher of the Month
- August 2021: Congrats to Stanislav Kyian and Elaheh Samimi on succesfully defending their masters theses!
Research Interests
Broadly, my research interests fall in several intersecting areas of human-computer interaction:
- 3D User Interfaces
- Virtual Reality
- Input Devices and Interaction Techniques
- Game User Interfaces
Establishing methods for direct comparison of 2D and 3D interfaces for conceptually equivalent tasks, e.g., selection and manipulation interfaces.
Factors influencing human performance in VR, e.g., stereo 3D graphics, haptic feedback, head-tracking, etc.
Evaluating novel user interfaces such as tilt control or touchscreens, or distraction in multi-task systems.
Human performance with game input devices (e.g., in complex tasks involving navigation, selectiona and manipulation of objects in a game environment. Scalability of game user interfaces.
Selected Recent Publications
- Ramcharitar, A., Teather, R.J., (2018) EZCursorVR: 2D selection with virtual reality head-mounted displays, Graphics Interface 2018, to appear May 2018.
- Farmani, Y., Teather, R.J., (2018) Viewpoint snapping to reduce cybersickness in virtual reality, Graphics Interface 2018, to appear May 2018.
- Qian, Y., Teather, R.J., (2017) The eyes don’t have it: An empirical comparison of head-based and eye-based selection in virtual reality, ACM Symposium on Spatial User Interaction - SUI 2017, October 2017.
- McLelland, J., Teather, R.J., Girouard, A. (2017) HaptoBend: Shape-changing passive haptic feedback in virtual reality, ACM Symposium on Spatial User Interaction - SUI 2017, October 2017.