Research Activities: Publications, Presentations, etc.

My Google Scholar profile contains citation information for my publications.

Theses

 

 

Edited Proceedings

 

Publications in Journals

  1. Teather, R.J., Roth, A., MacKenzie, I.S. (2017) Tilt-touch synergy: Input control for "dual-analog" style mobile games, Entertainment Computing, 21, pp. 33-43, June 2017. [video][HTML version]
  2. Katzakis, N., Teather, R.J., Kiyokawa, K., Takemura, H. (2015) INSPECT: Extending plane-casting for 6-DOF control, Journal of Human-Centric Computing and Information Sciences 5 (22), Springer, ISSN: 2192-1962, pp. 1-22, July 2015. [Video][Open Access Link]
  3. McArthur, V., Teather, R.J., Stuerzlinger, W. (2010) Comparing 3D content creation interfaces in two virtual worlds: World of Warcraft and Second Life, Journal of Virtual Worlds and Gaming, 2(3), ISSN 1757-191X, 239-258, Dec. 2010.
  4.  

    Publications in Refereed Conference Proceedings

  5. Young, T.S., Teather, R.J., MacKenzie, I.S. (2017) An arm-mounted inertial controller for 6DOF input: design and evaluation, Proceedings of the IEEE Symposium on 3D User Interface - 3DUI 2017, ISBN: 978-1-5090-6716-9, pp. 26-35, March 2017.
  6. McArthur, V. Teather, R.J.. (2015) Serious mods: A case for modding in serious game pedagogy, Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2015, ISBN: 978-1-4673-7452-1, pp. 222-225, October 2015.
  7. Smith, G., Teather, R.J., Lass, J., Carette, J. (2015) Effects of interior bezel size and configuration on gaming performance with large tiled displays, Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2015, ISBN: 978-1-4673-7452-1, pp. 130-137, October 2015.
  8. Peacocke, M., Teather, R.J., Carette, J., MacKenzie, I.S. (2015) Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games, Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2015, ISBN: 978-1-4673-7452-1, pp. 138-145, October 2015. [HTML version]
  9. Teather, R.J., Carette, J., Thevathasan, M. (2015) Uniform vs. non-uniform scaling of shooter games on large displays, Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2015, ISBN: 978-1-4673-7452-1, pp. 257-264, October 2015.
  10. McArthur, V, Teather, R.J., Jensen, J. (2015) The avatar affordances framework: mapping affordances and design trends in character creation interfaces, Proceedings of the ACM Symposium on Computer-Human Interaction in Play - CHI PLAY 2015, ISBN: 978-1-4503-3466-2, pp. 231-240, October 2015. Acceptance rate: 27%
  11. Teather, R.J., Stuerzlinger, W. (2015) Factors affecting mouse-based 3D selection in desktop VR systems, Proceedings of the ACM Symposium on Spatial User Interaction - SUI 2015, ISBN: 978-1-4503-3703-8, pp. 10-19, August 2015.Acceptance Rate: 35%. [Video]
  12. Teather, R.J., MacKenzie I.S. (2014) Comparing order of control for tilt and touch games, Proceedings of the ACM Conference on Interactive Entertainment - IE 2014, ISBN: 978-1-4503-2790-9, pp. 1-10, December 2014.
  13. Teather, R.J., McArthur, V. (2014) Teaching user interface evaluation methods with games, Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2014, ISBN: 978-1-4799-7546-7, pp. 204-207, October 2014.
  14. Teather, R.J., Stuerzlinger, W. (2014) Visual aids in 3D point selection experiments, Proceedings of the ACM Symposium on Spatial User Interaction - SUI 2014, ISBN: 978-1-4503-2820-3, pp. 127-136, October 2014. Acceptance Rate: 26%. [Video]
  15. Teather, R.J., MacKenzie, I.S. (2014) Position vs. velocity control for tilt-based interaction, Graphics Interface 2014, ISBN: 978-1-4822-6003-8, pp. 51-58, May 2014. Acceptance Rate: 37%. [Video]
  16. Castellucci, S.J., Teather, R.J., Pavlovych, A. (2013) Novel metrics for 3D remote pointing, ACM Symposium on Spatial User Interaction - SUI 2013, ISBN: 978-1-4503-2141-9, pp. 17-20, July 2013. Acceptance Rate: 36%.
  17. Teather, R.J., MacKenzie, I. S. (2013) Effects of user distraction due to secondary calling and texting tasks, International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 115.1-115.8, July 2013. Acceptance rate: 43%.
  18. Teather, R.J., Stuerzlinger, W. (2013) Pointing at 3D target projections with one-eyed and stereo cursors, ACM Conference on Human Factors in Computing Systems - CHI 2013, ISBN 978-1-4503-1899-0, pp. 159-168, April 2013. Acceptance Rate: 20%, ~2000 submissions.
  19. MacKenzie, I.S., Teather, R.J. (2012) Fitts Tilt: The application of Fitts' law to tilt-based interaction, Proceedings of the Eighth Nordic Conference on Human-Computer Interaction - ACM NordiCHI 2012, ISBN 978-1-4503-1482-4, pp. 568-577, October 2012. Acceptance Rate: 24%. [Video]
  20. Teather, R.J., Stuerzlinger, W. (2011) Pointing at 3D targets in a stereo head-tracked virtual environment, IEEE Symposium on 3D User Interfaces, ISBN 978-1-4577-0062-0, pp. 87-94, March 2011. Acceptance rate: 36%.
  21. Zaman, L., Natapov, D., Teather, R.J.. (2010) Touchscreens vs. traditional controllers in handheld gaming, ACM FuturePlay 2010, ISBN 978-160558218-4, pp. 207-214, May 2010.
  22. Teather, R.J., Allison, R.S., Stuerzlinger, W. (2009) Evaluating visual/motor co-location in fish-tank virtual reality, IEEE Toronto International Conference - Human Factors and Ergonomics Symposium, ISBN 978-1-4244-3878-5, pp. 624-629, September 2009.
  23. Teather, R.J., Pavlovych, A., Stuerzlinger, W., Mackenzie, I.S. (2009) Effects of tracking technology, latency, and spatial jitter on object movement, IEEE Symposium on 3D User Interfaces, IBSN 978-142443965-2, pp. 43-50, March 2009. Acceptance rate: 25%
  24. Teather, R.J., Stuerzlinger, W. (2008) Exaggerated head motions for game viewpoint control, ACM Futureplay 2008, ISBN 978-160558218-4, pp. 240-243, November 2008.
  25. Teather, R.J., Stuerzlinger, W. (2008) Assessing the effects of orientation and device on (constrained) 3D movement techniques, IEEE Symposium on 3D User Interfaces 2008, ISBN 978-142442047-6, pp. 43-50, March 2008. Acceptance rate: 31%.
  26. Teather, R.J., Stuerzlinger, W. (2007) Guidelines for 3D positioning techniques, ACM Futureplay 2007, ISBN 978-159593943-2, pp. 61-68, Nov 2007.
  27.  

    Other Publications (Presentations, Extended Abstracts, Posters, etc.)

  28. Scavarelli, A., Teather, R.J.. (2017) VR collide! Comparing collision-avoidance methods between co-located virtual reality users, Extended Abstracts of the ACM Conference on Human Factors in Computing Systems - CHI EA 2017, ISBN: 978-1-4503-4656-6, pp. 2915-2921, May 2017.
  29. Ramcharitar, A., Teather, R.J.. (2017) A Fitts’ law evaluation of video game controllers: thumbstick, touchpad and gyrosensor, Extended Abstracts of the ACM Conference on Human Factors in Computing Systems - CHI EA 2017, ISBN: 978-1-4503-4656-6, pp. 2860-2866, May 2017.
  30. Browning, G., Teather, R.J., Carette, J. (2015) Differences in perspective and software scaling, Poster at the ACM Symposium on Spatial User Interaction - SUI 2015, ISBN: 978-1-4503-3703-8, pp. 128, August 2015.
  31. Smith, G., Teather, R.J., Lass, J. Carette, J. (2015) Effects of bezel size in large tiled display gaming, Poster at the ACM Symposium on Spatial User Interaction - SUI 2015, ISBN: 978-1-4503-3703-8, pp. 129, June 2015.
  32. Teather, R.J., Roth, A. (2015) Performance of tilt and touch in mobile games, Poster at Graphics Interface 2015, 2 pages, June 2015.
  33. Peacocke, M., Teather, R.J., Carette, J. (2015) Performance of HUDs and diegetic displays in FPS games, Poster at Graphics Interface 2015, 2 pages, June 2015.
  34. Katzakis, N., Teather, R.J., Kiyokawa, K., Takemura, H. (2015) INSPECT: Extending plane-casting for 6-DOF control, Poster at the IEEE Symposium on 3D User Interfaces - 3DUI 2015, ISBN 978-1-4673-6886-5, pp. 165-166, March 2015. [Video]
  35. Teather, R.J., Thevathasan, M., Carette, J. (2014) Scale effects in "bullet hell" games, Poster at the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2014, ISBN: 978-1-4799-7546-7, pp. 303-304, October 2014.
  36. Peacocke, M., Teather, R.J., Carette, J. (2014) Diagetic vs. non-diagetic game displays, Poster at the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2014, ISBN: 978-1-4799-7546-7, pp. 305-306, October 2014.
  37. Teather, R.J., Stuerzlinger, W. (2014) Depth cues and mouse-based 3D target selection, Poster at the ACM Symposium on Spatial User Interaction - SUI 2014, ISBN: 978-1-4503-2820-3, pp. 156, October 2014.
  38. Adihikarla, V., Wozniak, P., Teather, R.J. (2014) HoloLeap: Towards efficient 3D object manipulation on light field displays, Poster at the ACM Symposium on Spatial User Interaction - SUI 2014, ISBN: 978-1-4503-2820-3, pp. 158, October 2014.
  39. Browning, G., Teather, R.J. (2014) Screen scaling: Effects of screen scale on moving target selection, CHI '14 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2014, pp. 2053 - 2058, April 2014.
  40. Janzen, B. F., Teather, R.J. (2014) Is 60 FPS better than 30? The impact of frame rate and latency on moving target selection, CHI '14 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2014, pp. 1477-1482, April 2014.
  41. Zaranek, A., Ramoul, B., Yu, H. F., Yao, Y., Teather, R.J. (2014) Performance of modern gaming input devices in first-person shooter target acquisition, CHI '14 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2014, pp. 1495-1500, April 2014.
  42. Teather, R.J., Stuerzlinger, W., Pavlovych, A. (2014) FishTank Fitts: A Desktop VR testbed for evaluating 3D pointing techniques, CHI '14 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2014, pp. 519-522, April 2014.
  43. Laldin, S., Teather, R.J., Stuerzlinger, W. (2013) Up- and downwards motions in 3D pointing, Poster at the ACM Symposium on Spatial User Interaction - SUI 2013, pp. 89, July 2013.
  44. Bajer, B., Teather, R.J., Stuerzlinger, W. (2013) Effects of stereo and head tracking in 3D selection tasks, Poster at the ACM Symposium on Spatial User Interaction - SUI 2013, pp. 77, July 2013.
  45. Teather, R.J., Stuerzlinger, W. (2013) Pointing at perspective scaled 3D targets, Poster at the GRAND 2013, May 2013.
  46. Teather, R.J., Stuerzlinger, W. (2012) A system for evaluating 3D pointing techniques, Demonstration at the ACM Symposium on Virtual Reality Software and Technology - VRST 2012, December 2012.
  47. Teather, R.J., Stuerzlinger, W. (2012) Cursors for 3D pointing, Presentation at the ACM CHI 2012 Workshop The 3rd Dimension of CHI - 3DCHI 2012, May 2012.
  48. Teather, R.J., Stuerzlinger, W. (2012) Investigating one-eyed and stereo cursors for 3D pointing tasks, Poster at IEEE Symposium on 3D User Interfaces, pp. 167-168, March 2012.
  49. Zaman, L., Shuralyov, D., Teather, R.J., Stuerzlinger, W. (2012) Evaluation of a 3D UI with different input technologies, Poster at IEEE Symposium on 3D User Interfaces, pp. 173-174, March 2012.
  50. Teather, R.J., Stuerzlinger, W. (2010) Evaluating reaching & tapping motions in 3D interfaces. Poster for York University Department of Computer Science & Engineering Graduate Student Poster Day, March 2010.
  51. Teather, R.J., Natapov, D., Jenkin, M. (2010) Evaluating haptic feedback in virtual environments using ISO 9241-9 , Poster at IEEE Virtual Reality Conference 2010, ISBN 978-142446258-2, pp. 307-308, March 2010. Poster PDF
  52. Teather, R.J. (2009) Evaluating human pointing performance in 3D virtual environments, Presentation at the Annual Canadian Action and Perception Network Retreat, October 2009.
  53. Teather, R.J., Allison, R.S., Stuerzlinger, W. (2009) Evaluating visual/motor coupling in fish tank VR, Poster at CVR Conference on Vision in 3D Environments 2009, June 2009.
  54. Teather, R.J., Pavlovych, A., Stuerzlinger, W. (2009) Effects of latency and spatial jitter on 2D and 3D pointing, Poster at IEEE Virtual Reality Conference 2009 ISBN 978-142443943-0, pp. 229-230, March 2009.
  55. Teather, R.J., Stuerzlinger, W. (2008) Exaggerating head-coupled camera motions in fish tank VR, Poster at Graphics Interface 2008, May 2008.
  56. Teather, R.J., Stuerzlinger, W. (2007) Assesing the effects of orientation and device on 3D positioning, Poster at IEEE Virtual Reality Conference 2008 , ISBN: 978-142441971-5, pp. 293-294, March 2008.
  57. Teather, R.J., Stuerzlinger, W. (2007) The challenge of 3D interaction: Guidelines for intuitive 3D manipulation techniques, Presentation at Interacting with Immersive Worlds, June 2007.
  58. Teather, R.J., Stuerzlinger, W. (2007) An evaluation of 3D positioning techniques for scene assembly, Poster at IEEE Symposium on 3D User Interfaces 2007, March 2007.

 

Invited Talks

  • October 2010, Factors affecting 3D task performance, Annual NSERC CREATE meeting 2010, Toronto.
  • September 2010, Comparing 2D and 3D motions in virtual environments, York University, Centre for Vision Research, Toronto, (Host: Dr. Frances Wilkinson).