About Me

My name is Robert Teather. I am an assistant professor in the School of Information Technology at Carleton University. I previously worked as a postdoctoral fellow on the G-Scale project with Dr. Jacques Carette. I am currently recruiting graduate students in human-computer interaction and interactive digital media at Carleton. If you are interested in working with me on any of the research areas listed below, please see my page for prospective students.

News

  • October 2017: Our demo of HaptoBend won the best demo award at SUI 2017!
  • August 2017: Two demos and two posters co-authored with grad students have been accepted to SUI 2017!
  • August 2017: Two full papers co-authored with my grad students and colleagues have been accepted to SUI 2017!
  • April 2017: An article on game input controls has been accepted for publication in Entertainment Computing.
  • April 2017: The IMD Senior Project Fair held April 8 was a big hit. See here for a news article on the fair.
  • March 2017: Prof. Girouard and I have been awarded a CFI grant to build a lab studying interactions in digital media systems (including games and VR)!
  • Feb 2017: Two late-breaking work submissions co-authored with my grad students were accepted to CHI 2017!
  • June 2016: Submissions for SUI 2016 are due July 1!
  • April 2016: I have been invited to serve as program co-chair for the IEEE Symposium on 3D User Interfaces - 3DUI 2017-2019!
  • Jan. 2016: Moved to Carleton!

Research Interests

Broadly, my research interests fall in several intersecting areas of human-computer interaction:


  • 3D User Interfaces
  • Establishing methods for direct comparison of 2D and 3D interfaces for conceptually equivalent tasks, e.g., selection and manipulation interfaces.

  • Input Devices and Interaction Techniques
  • Evaluating novel user interfaces such as tilt control or touchscreens, or distraction in multi-task systems.

  • Game User Interfaces
  • Human performance with game input devices (e.g., in complex tasks involving navigation, selectiona and manipulation of objects in a game environment. Scalability of game user interfaces.

  • Virtual Reality
  • Factors influencing human performance in VR, e.g., stereo 3D graphics, haptic feedback, head-tracking, etc.

 

Selected Recent Publications