Graduate Studies
General Information
Current and Past Theses in the School of Information Technology
The following are some examples of the current and past theses and projects that have been undertaken by research students in the School of I.T.
Master's of Networking
- Evaluating Adversarial Learning on Different Types of Deep Learning-based Intrusion Detection Systems using min-max optimization
- Particle Swarm Optimization with Enhanced Neighborhood Search Algorithm and Probabilistic Crossover Genetic Algorithm for Task Scheduling in Cloud Computing
- TLS Performance Evaluation in the Control Plane of a 5G Core Network Slice
- Flexi-Compression: A Flexible Model Compression Method for Autonomous Driving
- Evaluating Adversarial Learning Resilience on Various Encrypted Traffic Classifications
- Performance Evaluation of HTTP/2 and HTTP/3(QUIC) using Lighthouse
Master's of Digital Media
- Exploration of Narrative Structure in Games for Story Creation
- Abandoned chip: Investigating abandonment of commercial wearables
- The Role of Game-based Learning in Newcomer Children's Cultural Adjustment
- Empirical Research on Developing an Educational Augmented Reality Authoring Tool
- Selection Performance Using a Smartphone in VR with Redirected Input
- Exploring User Experience, Accessibility, and Privacy Preserving Techniques in a Non-Medical Assessment Tool for Cognitive Function
- Haptic Feedback in Virtual Reality with Deformation and Shape-Change
- Short-term Stock Market Price Trend Prediction Using a Customized Deep Learning System
- A Framework for Eliciting Players' Mental Models of Game Mechanics
- A comprehensive topic-model based hybrid sentiment analysis system
- The Fusion of Multilingual Semantic Search and Large Language Models: A New Paradigm for Enhanced Topic Exploration and Contextual Search
- A Study on Comparing AI Models for Fair Social Media Sentiment and Engagement Analysis Across Different COVID-19 Stages
- Artificial Intelligence driven optimal route planning for urban transit
- Retail Customer and Market Proclivity Assessment using Historical data and Social Media Analytics
- The Gender Bias and Representation in Movie Posters: A Study of 60 Years of Film
- Understanding and Predicting User Engagement Behaviour on Twitter with a Cognitive and Machine Learning Model
PhDs
- Player Matching using Personal Characteristics for Asynchronous Multiplayer Exergames
- E-textile Learning Scaffolds: Supports for Novices Learning E-textile Concepts and Techniques
- Secured Scalable Blockchain Networks for Trustworthy Distributed Deep Learning in VANETs
- Assessment of Higher Order Thinking Skills in Virtual Learning Environments
- Game-based Learning and Co-Design with and for Newcomer Children's Social Adjustment
- Using Virtual Reality to Improve Learning Mindsets and Academic Performance in Post-Secondary Students
- Designing Assistive Technologies for Blind or Low Vision Music Learners
- Robust Defenses Against Adversarial Machine Learning in IoT Security
- Effective Explainable Artificial Intelligence using Visual Explanations in Images
- Towards a More Inclusive and Engaging Virtual Reality Framework for Social Learning Spaces