Latest

The following is a list of all my publications, sorted by output type

 
Journal Publications
 
  • "Rapid Impingement Detection and Surface Distance Measurement System for Real-Time Ball-and-Socket Joint Motion Simulation", D. Cai, W. S. Lee, C. Joslin, P. Beaulé; International Journal of Advanced Media and Communications (IJAMC), To be Published
 
Book Publications
 

  • "Dynamically Adaptive Streaming of 3D Data for Animated Characters", T. Di Giacomo, C. Joslin, A. Egges, S. Garchery, H. Kim, N. Magnenat-Thalmann; Game Programming Gems 6, published by Charles River Media, edited by Mike Dickheiser, Mar. 2006 (ISBN: 1584504501), pp. 593 – 606
 
Conference Publications
 

  • "3D Animation Creation using Space Canvases for Free-hand Drawing", G. Fei, W. S. Lee, Z. Xin, C. Joslin, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI), Dec. 2008, To Be Published
  • "Rapid Impingement Detection System with Uniform Sampling for Ball-and-Socket Joint", D. Cai, W.S. Lee, C. Joslin, Workshop on 3D Physiological Human, Dec. 2008, To be Published
  • "Physically-Based Dynamic Cell Representation With Consistent Cell Neighbor Relationships", D. Cai, W.S. Lee, C. Joslin, ACM International Canadian Conference on Computer Science & Software Engineering (C3S2E), May 2008, pp. 125-128
  • "Rapid Ball-and-Socket Joint Collision Detection", D. Cai, W.S. Lee, C. Joslin, IEEE International Workshop on Medical Measurements and Applications (MeMeA), May 2008, pp. 25-28
  • "A Framework for 3D Hand Tracking and Gesture Recognition using Elements of Genetic Programming", A. El-Sawah, C. Joslin, N. D. Georganas, E. M. Petriu, International Workshop on Video Processing and Recognition (VideoRec’07), May 2007, pp. 495 – 502 (Received “Best Student Paper Award”)