All

The following is a list of all my publications, sorted by output type

 
Journal Publications
 
  • "Rapid Impingement Detection and Surface Distance Measurement System for Real-Time Ball-and-Socket Joint Motion Simulation", D. Cai, W. S. Lee, C. Joslin, P. Beaulé; International Journal of Advanced Media and Communications (IJAMC), To be Published
  • "Device-based decision-making for Adaptation of Three-Dimensional Content", H. Kim, C. Joslin, T. Di Giacomo, S. Garchery, N. Magnenat-Thalmann; The Visual Computer – Computer Graphics Society Special Issue, Vol. 22, No. 5, Apr. 2006, pp. 332 - 345
  • "Adaptation of Virtual Human Animation and Representation within the MPEG Framework", T. Di Giacomo, C. Joslin, S. Garchery, N. Magnenat-Thalmann; Computers & Graphics, Elsevier, Vol. 28, No. 4, Aug. 2004, pp. 65-74
  • "Collaborative Virtual Environment Communication – From Birth to Standardisation", C. Joslin, T. Di Giacomo, N. Magnenat-Thalmann; IEEE Communications – Networked Virtual Environments, Vol. 42, No. 4, Apr. 2004, pp. 28-33
  • "Trends in Networked Collaborative Virtual Environments", C. Joslin, I. Pandzic, N. Magnenat-Thalmann; Computer Communications, Elsevier, Vol. 26, No. 5, Feb. 2003, pp. 430-437
  • "Sharing Attractions on the Net with VPARK", C. Joslin, T. Molet, N. Magnenat-Thalmann, J. Esmerado, D. Thalmann, I. Palmer, N. Chilton, R. Earnshaw; IEEE Computer Graphics and Applications, Vol. 21, No. 1, Jan/Feb. 2001, pp. 61–71
  • "Distance Communication using Networked Virtual Collaborative Environments", C. Joslin, H. Seo, C. Lefevre, W. Lee, N. Magnenat-Thalmann, M. Jovovic, S. Rougeot, J. Esmerado, D. Thalmann; Informatique/Informatik, No. 4, Aug. 1999, pp. 35–36
 
Book Publications
 

  • "Dynamically Adaptive Streaming of 3D Data for Animated Characters", T. Di Giacomo, C. Joslin, A. Egges, S. Garchery, H. Kim, N. Magnenat-Thalmann; Game Programming Gems 6, published by Charles River Media, edited by Mike Dickheiser, Mar. 2006 (ISBN: 1584504501), pp. 593 – 606
  • "Production, Delivery and Playback of 3D Graphics", T. Di Giacomo, C. Joslin, N. Magnenat-Thalmann; Encyclopedia on Multimedia Technology and Networking, published by Idea-Group Reference, edited by Margherita Pagani, Apr. 2005 (ISBN: 1-59140-561-0), pp. 855-863
  • "Networked Virtual Park", N. Magnenat-Thalmann, C. Joslin, Uwe Berner; Practical Applications of Computational Intelligence Techniques, Edited by: L. Jain and P. De Wilde, Vol. 16, 2001 (ISBN: 0-7923-7320-0) ,  pp. 65-88
 
Conference Publications
 

  • "3D Animation Creation using Space Canvases for Free-hand Drawing", G. Fei, W. S. Lee, Z. Xin, C. Joslin, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI), Dec. 2008, To Be Published
  • "Rapid Impingement Detection System with Uniform Sampling for Ball-and-Socket Joint", D. Cai, W.S. Lee, C. Joslin, Workshop on 3D Physiological Human, Dec. 2008, To be Published
  • "Physically-Based Dynamic Cell Representation With Consistent Cell Neighbor Relationships", D. Cai, W.S. Lee, C. Joslin, ACM International Canadian Conference on Computer Science & Software Engineering (C3S2E), May 2008, pp. 125-128
  • "Rapid Ball-and-Socket Joint Collision Detection", D. Cai, W.S. Lee, C. Joslin, IEEE International Workshop on Medical Measurements and Applications (MeMeA), May 2008, pp. 25-28
  • "A Framework for 3D Hand Tracking and Gesture Recognition using Elements of Genetic Programming", A. El-Sawah, C. Joslin, N. D. Georganas, E. M. Petriu, International Workshop on Video Processing and Recognition (VideoRec’07), May 2007, pp. 495 – 502 (Received “Best Student Paper Award”)
  • "Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models", P. Xi, W. Lee, G. Frederico, C. Joslin, L. Zhou, Computer Graphics International, Jun. 2006, pp. 265 - 276
  • "MPEG-21 Based Temporal Adaptation Of Live H.264 Video", R. Iqbal, S. Shirmohammadi, C. Joslin, Eighth IEEE International Symposium on Multimedia (ISM'06), Dec. 2006, pp. 457 - 464
  • "A Dynamic Gesture Interface for Virtual Environments Based on Hidden Markov Models", Q. Chen, A. El-Sawah, C. Joslin, N. Georganas, Proc. IEEE International Workshop on Haptic, Audio, and Visual Environments and their Applications (HAVE), Oct. 2005, pp. 110-115
  • "Dynamic Gesture Recognition", C. Joslin, A. El-Sawah, Q. Chen, N. Georganas; IEEE Conference on Instrumentation and Measurement Technology, May 2005, Vol. 3, pp. 1706-1711
  • "Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework", H. Kim, C. Joslin, T. Di Giacomo, S. Garchery, N. Magnenat-Thalmann; Computer Graphics International, Jun. 2004, pp. 462 - 469
  • "Multi-resolution Meshes for Multiple Target, Single Content Adaptation within the MPEG-21 Framework", H. Kim, C. Joslin, T. Di Giacomo, S. Garchery, N. Magnenat-Thalmann; IEEE Conference on Multimedia and Expo (ICME), Taipei, Taiwan, Jun. 2004, Vol. 3, pp. 1699 - 1702
  • "ISIS: Intelligent Scalability For Interoperable Services", P. Gioia, A. Cotarmanac’h, K. Kamyab, P. Goulev, E. Mamdani, I. Wolf, A. Graffunder, G. Panis, A. Hutter, A. Difino, B. Negro, M. Kimiaei, C. Concolato, J. Dufour, T. Giacomo, C. Joslin, N. Magnenat-Thalmann; IEE Visual Media Production, Mar. 2004, pp. 295 - 304
  • "Adaptation of Facial and Body Animation for MPEG-based Architectures", T. Di Giacomo, C. Joslin, S. Garchery, N. Magnenat-Thalmann, CyberWorlds, Singapore, Dec. 2003, pp. 221 - 228
  • "MPEG-4 Extension for Complex Patterned Textures", N. Adabala, C. Joslin, N. Magnenat-Thalmann, Richmedia, Lausanne, Switzerland, Oct. 2003, pp. 53-59
  • "Significant Facet Retrieval for Real-Time 3D Sound Rendering in Complex Virtual Environments", C. Joslin, N. Magnenat-Thalmann, ACM VRST, Osaka, Japan, Oct. 2003, pp. 15-21
  • "MPEG4 Animation Clustering for Networked Virtual Environments", C. Joslin, N. Magnenat-Thalmann; IEEE Conference on Multimedia and Expo (ICME), Lausanne, Switzerland, Aug. 2002, Vol. 1, pp. 365 - 368
  • "Personalized Face and Speech Communication over the Internet", S. Kshirsagar, C. Joslin, W. Lee, N. Magnenat-Thalmann; IEEE Virtual Reality (VR), Mar. 2001, pp. 37–44
  • "The Evolution of Virtual Humans in NVE Systems", N. Magnenat-Thalmann, C. Joslin; ICAT, Institute of Information and Compiling Machinery, Oct. 2000, pp. 2–9
  • "Advanced Real-Time Collaboration over the Internet", C. Joslin, T. Molet, N. Magnenat-Thalmann; ACM Conference on Virtual Reality Software and Technology, Oct. 2000, pp. 25–32
  • "Trends in Networked Collaborative Virtual Environments", I. Pandzic, C. Joslin, N. Magnenat-Thalmann; SoftCom 2000, IEEE Communications Society, Oct. 2000, pp. 893–906
  • "VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park", H. Seo, C. Joslin, U. Berner, N. Magnenat-Thalmann, M. Jovovic, J. Esmerado, D. Thalmann, I. Palmer; Computer Graphics International 2000, IEEE Computer Society, Jun. 2000, pp. 309–315