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- uni.VR.sity: Investigating the use of Virtual Reality in education, and generally, a more inclusive approach to design and development of Virtual Reality experiences.
- Educational Technologies: Using various technologies for creating interactive and personalized content, virtual and in-person presentation of content, and reflective tools for learning assistance.
- Multimodal Human-Computer Interaction: Incorporating multiple modalities in uman-computer interaction, including but not limited to video-based input and wearable devices, to control games and other applications.
- Social and Affective Computing: Investigating social and emotional characteristics of users in computing systems.
- Computer Games and Virtual Worlds: This is an umbrella for a variety of projects related to computer game technologies and their applications.
- For more information about my current projects and graduate students, please see the websiet of the Interacive Media Group (iMG)
Recent Teaching (currently, on sabbatical):
- ITEC-6200, Introduction to Interdisciplinary Reseaech in Digital Media
- ITEC-5000, Analytical Methods in Information Technology
- IMD-3006, Software Design for Multimedia
- Past Courses:
- IMD-4902, Design Studio 4
- BIT-2400, Intermediate Programming
- BIT-1400, Computer Programming
Recent Professional Service:
- Associate Dean (Planning and Awards, then Student Affairs), Faculty of Graduate and Postdoctoral Affairs, Carleton University, February 2018 to July 2022
- Member of Program Committee, IEEE AIVR Conference, since 2018 (except 2021)
- Program Chair, Foundations of Digital Games (FDG) conference, 2021
- Member of Program Committee, IEEE VR Conference, 2017-2020
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